Baxter, G. & Hainey, T. (2023). Using immersive technologies to enhance the student learning experience. Interactive Technology and Smart Education. ahead-of-print. Emerald. https://doi.org/10.1108/ITSE-05-2023-0078
Baxter, G. & Hainey, T. (2022). Remote learning in the context of COVID-19: reviewing the effectiveness of synchronous online delivery. Journal of Research in Innovative Teaching & Learning. 16(1). Emerald.
Howie, S. & Gilardi, M. (2020). Virtual Observations: A Software Tool for Contextual Observation and Assessment of User's Actions in Virtual Reality. Virtual Reality. 1(3). Springer Nature
Beveridge L., Dahal K., Gilardi M. (2023) SwageXR: Designing Gamified AR Applications for Industrial Training. Proceedings of the 17th European Conference on Game Based Learning (ECGBL), Oct 2023, Enschede, Netherlands
Baxter, G., Hainey, T., Williams, A., and Black, J. (2023) Designing a 3D Serious Game about Career Pathways in the Games Industry. Proceedings of the 17th European Conference on Game Based Learning (ECGBL), Oct 2023, Enschede, Netherlands
Hainey, T., Baxter, G., and Holder, R. (2023) Development of a 3D Immersive Game for Games and Systems Requirements Capture. Proceedings of the 17th European Conference on Game Based Learning (ECGBL), Oct 2023, Enschede, Netherlands
Holder, R., Carey, M., Walder, P., and Kier P. (2023) Moon Base VR: Learning to program in a virtual reality game. Proceedings of 2023 International Conference on Educational Informatics (ICIEI 2023 ) - https://doi.org/10.1145/3594441.3594454 - Best Presentation Award
Gilardi, M., Honnan, S., Sheerman, L., Cund, A., and Rae, S. (2022) - Nursing XR – a VR application to teach decision making to student nurses - European Conference on Game Based Learning 2022 (ECGBL 2022), October 2022 Donwload here
Gilardi, M., Hainey, T., Bakhshi, A., Rodriguez, C. and Walker, A. (2021) XR maths – designing a collaborative extended realities lab for teaching mathematics - 15th European Conference on Games Based Learning 2021 (ECGBL 2021), October 2021 Download here
Holder R., Carey, M., Keir, P. (2020) Virtual Reality vs Pancake Environments: A Comparison of Interaction on Immersive and Traditional Screens. In: De Paolis L., Bourdot P. (eds)
Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2020. Lecture Notes in Computer Science, vol 12242. Springer
Howie, S., Gilardi, M. (2019) Virtual Observation of Virtual Reality Simulations, CHI 2019 - Late Breaking Work, Glasgow, ACM https://doi.org/10.1145/3290607.3312836
Thomas Hainey, Gavin Baxter (2022) Writing Successful Undergraduate Dissertations in Games Development and Computer Science. Routledge - Buy Here
Holder R. (2023). Analysis of the Application of Immersive Technologies and Gamification to Computer Science Education - PhD Thesis - UWS
Gozillon A. (2022). Towards increased programmability for heterogeneous computing - PhD Thesis - UWS
Howie S. R. (2021). A Framework for Authentic Assessment in Room-Scale Virtual Reality Training Simulations - PhD Thesis - UWS
Beveridge L. (2023) SwageXR: Designing Gamified AR Applications for Industrial Training - Poster - UWS Research Festival 2023
Ning W. (2023) Advances in Thermal Haptic Wearable Devices for Virtual Reality: A Review - Poster - UWS Research Festival 2023
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