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Check us out on Goolge Scholar

Check out all publications

Highlighted Publications

Journals

Hainey, T. & Baxter, G. (2024). A Serious game for programming in higher education. Computers & Education: X Reality. https://doi.org/10.1016/j.cexr.2024.100061

Baxter, G. & Hainey, T. (2023). Using immersive technologies to enhance the student learning experience. Interactive Technology and Smart Education.  ahead-of-print. Emerald. https://doi.org/10.1108/ITSE-05-2023-0078 

Baxter, G. & Hainey, T. (2022). Remote learning in the context of COVID-19: reviewing the effectiveness of synchronous online delivery. Journal of Research in Innovative Teaching & Learning. 16(1). Emerald. 

 https://doi.org/10.1108/JRIT-12-2021-0086 

Howie, S. & Gilardi, M. (2020). Virtual Observations: A Software Tool for Contextual Observation and Assessment of User's Actions in Virtual Reality. Virtual Reality. 1(3). Springer Nature

Access here


Conferences

McIntyre L., Gilardi M. (2023) A User Study on Deaf Individuals in VR Social Spaces - The Emergence of the VR Sign Language. Proceedings of the 16th International Conference on Software, Knowledge, Information Management & Applications (SKIMA), Jun 2025, Paisley, UK 

Bernikas J, Holder R., Kokkiniotis T., Gilardi M. (2025) Enhancing Web3D Accessibility in Cultural Heritage: An Eye-Controlled 3D Model Viewer. Proceedings of the 16th International Conference on Software, Knowledge, Information Management & Applications (SKIMA), Jun 2025, Paisley, UK

Beveridge L., Gilardi M. (2025) Guidelines for Immersive Serious Games Design. Proceedings of the 16th International Conference on Software, Knowledge, Information Management & Applications (SKIMA), Jun 2025, Paisley, UK

Gilardi M., Holder R., Kokkiniotis T. (2025) A Web-Based Virtual Tours System for Cultural

Heritage: The Case Study of the ‘Cutty Sark’.  Proceedings of the 16th International Conference on Software, Knowledge, Information Management & Applications (SKIMA), Jun 2025, Paisley, UK

Ning W., Gilardi M. (2025) Thermal Haptic for Virtual Reality: A Review. Proceedings of the 16th International Conference on Software, Knowledge, Information Management & Applications (SKIMA), Jun 2025, Paisley, UK

Beveridge L., Dahal K., Gilardi M. (2023) SwageXR: Designing Gamified AR Applications for Industrial Training. Proceedings of the 17th European Conference on Game Based Learning (ECGBL), Oct 2023, Enschede, Netherlands

https://doi.org/10.34190/ecgbl.17.1.1727 

 Baxter, G., Hainey, T., Williams, A., and Black, J. (2023) Designing a 3D Serious Game about Career Pathways in the Games Industry. Proceedings of the 17th European Conference on Game Based Learning (ECGBL), Oct 2023, Enschede, Netherlands

https://doi.org/10.34190/ecgbl.17.1.1723 

Hainey, T., Baxter, G., and Holder, R. (2023) Development of a 3D Immersive Game for Games and Systems Requirements Capture. Proceedings of the 17th European Conference on Game Based Learning (ECGBL), Oct 2023, Enschede, Netherlands

https://doi.org/10.34190/ecgbl.17.1.1727 

Holder, R., Carey, M., Walder, P., and Kier P. (2023)  Moon Base VR: Learning to program in a virtual reality game. Proceedings of 2023 International Conference on Educational Informatics  (ICIEI 2023 ) -  https://doi.org/10.1145/3594441.3594454  - Best Presentation Award 

Gilardi, M., Honnan, S., Sheerman, L., Cund, A., and Rae, S. (2022) - Nursing XR – a VR application to teach decision making to student nurses - European Conference on Game Based Learning 2022 (ECGBL 2022), October 2022 Donwload here

Gilardi, M., Hainey, T., Bakhshi, A., Rodriguez, C. and Walker, A. (2021) XR maths – designing a collaborative extended realities lab for teaching mathematics - 15th European Conference on Games Based Learning 2021 (ECGBL 2021), October 2021 Download here

Holder R., Carey, M., Keir, P. (2020) Virtual Reality vs Pancake Environments: A Comparison of Interaction on Immersive and Traditional Screens. In: De Paolis L., Bourdot P. (eds)

Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2020. Lecture Notes in Computer Science, vol 12242. Springer

https://doi.org/10.1007/978-3-030-58465-8_8

Howie, S., Gilardi, M. (2019) Virtual Observation of Virtual Reality Simulations, CHI 2019 - Late Breaking Work, Glasgow, ACM  https://doi.org/10.1145/3290607.3312836 


Books and Chapters

Thomas Hainey, Gavin Baxter (2022) Writing Successful Undergraduate Dissertations in Games Development and Computer Science. Routledge - Buy Here


Thesis

Holder R. (2023).  Analysis of the Application of Immersive Technologies and Gamification to Computer Science Education - PhD Thesis - UWS

Gozillon A. (2022). Towards increased programmability for heterogeneous computing - PhD Thesis - UWS

Howie S. R. (2021). A Framework for Authentic Assessment in Room-Scale Virtual Reality Training Simulations  - PhD Thesis - UWS


Posters

Beveridge L. (2023) SwageXR: Designing Gamified AR Applications for Industrial Training - Poster - UWS Research Festival 2023

Ning W. (2023) Advances in Thermal Haptic Wearable Devices for Virtual Reality: A Review - Poster - UWS Research Festival 2023

Copyright © 2025 UWS Creative Computing Technologies - All Rights Reserved.

UWS CTT is a research group part of the Artificial Intelligence, Virtual Communications, and Networks (AVCN) Institute at the University of the West of Scotland - https://www.uws.ac.uk/

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